corrora & //apploc.dek
"Slopkit" --'Build it with X&Y'
Radical type expressions that hold a value into a numerical case where the next example will inherit the value in a secondary dimension, using sharedObjects, and a continual source to build learning solid FORTRAN style, while the gravity of a structured tree is stable into edit-increments like a PHP server. Undoubtedly we will be using Pi-Calculus forms to determine sharedObject connectivity, using Cobra Programming Language and port-2-home data integers such as analog programming and a definitive aspect for the use of predetermined copy-all-paste modified format creating a resolution (date & time update: load; shared; Peer 2 Peer format modifying split factor tree. Game theory will be used to predetermine the analog programming part, to successfully create an algorithm in type code, instead of the FORTRAN style input would be first to have nothing but set terms, to compliment the next level in systems.
When the next time the code is created, the library will automatically assume the next equation based on the library created using "Slopkit", then the originally created mods will allow the user to quickly use text-to-code, allowing a faster structure tree and prompt the user to qualify the text-to-code reminding the user to take full advantage of the learning curve. In my opinion, the user would take extra time to develop a small lib( library), to edit and correct self-made mistakes throughout real time builds.
Similar to prediction of words on a smartphone, but instead creating builds to develop for future use and additions to the library through the use of structure modeling reference and not code-block creation yet used to use a quick key to run the program to self-determine the next step (using: clock dependent reality and geometric stability in newObject.system results) !!THIS WILL ALLOW THE PROGRAM TO INTERACT WITH PROMPTS FOR NUMERICAL DATA MODIFICATIONS AND TURN A DESIGN INTO AN ALGORITHM MADE IN CODE-ASPECT AND REAL TIME CONDITIONS!!
In this example, INT is 6 and i is "4", there are many outcomes to this algorithm and the incorrect answer results in many options. The idea is to use the malfunction to create a lib in many objects to result in a count that allows the user to use magnetic operations to develop the idea that each and every code has an expression in algebra or an equation that results in the momentary splice of code. In the example, there are many answers that could suspect into the order of operations but in this literal action there is only one real answer, but the other real time errors should develop through the dysfunction in code.
|Parsing|
FORTRAN Style
X * Y + 5i ::(divide X*Y/2 argument (5 * 2)i;
result: i * 2 {(type mod :: if decrease by 2 and "i")}
!! 'i' is conditionally '5(i)' !!
!! _spare key [7 * 6] 42 divide by 2 argument i = 5 * 2 = 52 !!
ALGORITHM FOR ERROR: X * Y / 2 = !!x!! + 5 * 2 * i = 67 i=4 / 4
7 * 6 / 2 = X + 5 * 2 *
9 * 3 = 27 / 2 = 13. 5 + 5 * 7[i] 129.5 + 5 * 2 * 7[i]
in-turn looking for a key to press? -- the idea is to use incorrect response in addition
("Slopkit") style render
ghost render: ((int * (int + 1)) + 5(i) - int * (int + 1) / 2 * (5 * 2)i)
caption: 6 * 7 = 42 ... 5(4) + 42 = 62 - (6 * 7) / 2 * ((5 * 2)4) = 400
!!asking what to do next [...]!!
real slopkit render:
((INT * (INT + 1)) + 5(I) - INT * (INT + 1 ) / 2 * (5 * 2)4) = X
6 * (6 + 1) + ((5(4)) - ((6 * (6 + 1)) / 2 *(5 * 2)4) = 400
6 * 7 = 42 + 20 - 42 / 2 * 4 * 5 * 2 = 400
real slopkit module: re-create environment for a key suspected pressed...
I = 4
((INT * (INT + 1)) + 5(I) - INT * (INT + 1 ) / 2 * (5 * 2)I) = X
6 * (6 + 1) + ((5(4)) - ((6 * (6 + 1)) / 2 *(5 * 2)4) = 50 !!modify!!
2 * 4(5 * 2) = 400
7 * (7 + 1) + ((5(4)) - ((7 * (7 + 1)) / 2 * 5 * 2)4) = 200
:: (2 * 5 * 2)4) = 400
8 * (8 + 1) + (92) - (72) is 20 / 2 * 10 * 2!!modify!!= 200
/(2 * (5 * 2)4) = 400
5 * (5 + 1) = 20 => 400
4 * (4 + 1) and 5(I = 1, 2, 3, 4, 5, 6, 7, 8, 9)
3 * (3 + 1) and 5(I = 1, 2, 3, 4, 5, 6, 7, 8, 9)
2 * (2 + 1) and 5(I = 1, 2, 3, 4, 5, 6, 7, 8, 9)
1 * (1 + 1) and 5(I = 1, 2, 3, 4, 5, 6, 7, 8, 9)
X is 20 - 10 * 20 * 2 = 400;
Y is 20 - 10 + !!modify!! ((5(2))4) = 50;
X is 20 - 10 * 20 * 2 = 400;
X is 20 - 10 * 10 * 4 = 400;
Y is 20 - 10 * (5 * 4) + (4 * 2) = 20 + 8 * 10 is 280;
Y is 20 - 10 * ((5 * 4) + (4) * (2)) = 24 * 2 * 10 is 480;
kit check:
((INT * ((INT + 1)) + 5(I) - INT * (INT + 1 ) / 2) * (5 + 2)4) = X
6 * (6 + 1) + ((5(4)) - ((6 * (6 + 1)) / 2 *(5 + 2)4) =
42 + 20 - 42 / 2 * 5 * 4 * 4 * 2 = 208
20 / 2 = 10 * 4 * 5 + 4 * 2 = 208
10 * 4 * 5 + 4 * 2 = 208
ghost render: i = 4
((int * (int + 1)) + 5(i) - int * (int + 1) / 2) * (5 + 2)i)
((6 * (6 + 1) + 5(4) - 6 * (6 + 1) / 2 * (5 + 2)4) =
((42) + (20) - (42) / 2 * (20 + 8)) = 280
+ 20 / 2 * (28)
+ 10 * (28)
+ 280 = n
y = ((2i + 5i) + int * (int + 1)) + 5i - int * (int + 1)
((28) + 6 * (6 + 1)) + 5(4) - 6 * (6 + 1)
28 + 6 * 7 + 5(4) - 6 * 7 = 48
28 + 42 + 20 - 42 = 48
caption: y = ((8 + 20) + 6 * (6 +1)) + 5((4) - 6 * 7)
y = 28 + (6 * 7) + 20 - (6 * 7)
y = 28 + (42) + 20 - (42)
y = 48
Slopkit Render: 6 as INT, 4 as i
((INT * (INT + 1)) + (5(I) - INT * (INT + 1 ) / 2) * (5 + 2)I) = X
6 * (6 + 1) + ((5(4)) - ((6 * (6 + 1)) / 2 *(5 + 2)4) =
42 + 20 - 42 / 2 * 5 * 4 * 4 * 2 = 208
20 / 2 = 10 * 4 * 5 + 4 * 2 = 208
10 * 4 * 5 + 4 * 2 = 208
y = 48 + x
y = 256 -- very familiar right? internet speed variable
X is 20 - 10 * 20 * 2 = 400;
Y is 20 - 10 + !!modify!! ((5(2))4) = 50;
X is 20 - 10 * 20 * 2 = 400;
X is 20 - 10 * 10 * 4 = 400;
Y is 20 - 10 * (5 * 4) + (4 * 2) = 20 + 8 * 10 is 280;
Y is 20 - 10 * ((5 * 4) + (4) * (2)) = 24 * 2 * 10 is 480;
Ghost Render: 6 as INT; i=4
((int * (int + 1)) + (5(i) - int * (int + 1) / 2) * (5 + 2)i) = X
((INT * (INT + 1)) + (5(I) - INT * (INT + 1 ) / 2) * (5 + 2)I) = X
Caption: 6 * (6 + 1) + ((5(4)) - ((6 * (6 + 1)) / 2 * (5 + 2)4) =
100 42 + 20 - 42 / 2 * 5 * 4 * 4 * 2 = 208
101 20 / 2 = 10 * 4 * 5 + 4 * 2 = 208
102 10 * 4 * 5 + 4 * 2 = 208
Slopkit Render: 6 as INT; i=4
y = ((2i + 5i) + int * (int + 1)) + 5i - int * (int + 1)
y = ((28) + 6 * (6 + 1)) + 5(4) - 6 * (6 + 1)
KitCheck: 6 as INT; i=4
X = 6*7 + 5i - 6*7 / 2 * (5*i + 2*i)
y = 2i + 5i + 6*7 + 5i - 6*7
x = [INT * INT + 1] - [INT * INT + 1] + [5i] / 2 * (5i + 2i)
100 [INT * INT + 1] - [INT * INT + 1] + 5i / 2 * (5i + 2i)
101 5i / 2 * (5i + 2i) = 208
102 X = (20 / 2 * (20) + 8)
103 X = 208
y = 2i + 5i + [INT * INT + 1] + 5i - [INT * INT + 1]
100 y = 5i * 2 + (2i) /= 48
101 y = 5i * 2 + (2i) = 48
102 y = 20 * 2 + (8) = 48;
Render Fix:
X = 6*7 + 5i - 6*7 / 2 * (5*i + 2*i)
y = 2i + 5i + 6*7 + 5i - 6*7
Caption: y = ((8 + 20) + 6 * (6 +1)) + 5((4) - 6 * 7)
100 y = 28 + (6 * 7) + 20 - (6 * 7)
101 y = 28 + (42) + 20 - (42)
102 y = 48
X + y = [INT * INT + 1] - [INT * INT + 1] * 5i / 2 + 2i + 5i + 2i = 46
X - y = 6*7 + 5i - 6*7 / 2 * (5i + 2i)
-2i + 5i + 6*7 + 5i - 6*7
-2i -5i - 6*7 - 5i + 6*7 = 0 / 2 = 0
C = 0 * 2
C2 = 0 / 2
C3 = Float; null
C4 = x * 0.5 - i**2 + i**2
C5 = (x * 0.5) + (i**2 + i**2)
C[1..5](X * 0.5) - (i**2 + i**2)
100 C = 0
101 C2 = 0
102 C3 = Float;
103 C4 = (208 * 0.5) - 4**2 + 4**2
104 - 32
= 72
104 C5 = 136
Combine: 103 C4 & 104 C5 = 208 is Boolean;
[Render Complete.]
Ghost Render: 6 as INT; i=4
((int * (int + 1)) + (5(i) - int * (int + 1) / 2) * (5 * 2)i) = X
((INT * (INT + 1)) + 5(I) - INT * (INT + 1 ) / 2 * (5 + 2)I) = X
Caption: 6 * (6 + 1) + ((5(4)) - ((6 * (6 + 1)) / 2 *(5 + 2)4) =
100 42 + 20 - 42 / 2 * 5 * 4 * 4 * 2 = 208
101 20 / 2 = 10 * 4 * 5 + 4 * 2 = 208
102 10 * 4 * 5 + 4 * 2 = 208
Slopkit Render: 6 as INT; i=4
y = ((2i + 5i) + int * (int + 1)) + 5i - int * (int + 1)
y = ((28) + 6 * (6 + 1)) + 5(4) - 6 * (6 + 1)
KitCheck: 6 as INT; i=4
X = 6*7 + 5i - 6*7 / 2 * (5*i + 2*i)
y = 2i + 5i + 6*7 + 5i - 6*7
x = [INT * INT + 1] - [INT * INT + 1] + [5i] / 2 * (5i + 2i)
100 [INT * INT + 1] - [INT * INT + 1] + 5i / 2 * (5i + 2i)
101 5i / 2 * (5i + 2i) = 208
102 X = (20 / 2 * (20) + 8)
103 X = 208
y = 2i + 5i + [INT * INT + 1] + 5i - [INT * INT + 1]
100 y = 5i * 2 + (2i) /= 48
101 y = 5i * 2 + (2i) = 48
102 y = 20 * 2 + (8) = 48;
Render Fix:
X = 6*7 + 5i - 6*7 / 2 * (5*i + 2*i)
y = 2i + 5i + 6*7 + 5i - 6*7
Caption: y = ((8 + 20) + 6 * (6 +1)) + 5((4) - 6 * 7)
100 y = 28 + (6 * 7) + 20 - (6 * 7)
101 y = 28 + (42) + 20 - (42)
102 y = 48
X + y = [INT * INT + 1] - [INT * INT + 1] * 5i / 2 + 2i + 5i + 2i = 46
X - y = 6*7 + 5i - 6*7 / 2 * (5i + 2i)
-2i + 5i + 6*7 + 5i - 6*7
-2i -5i - 6*7 - 5i + 6*7 = 0 / 2 = 0
C = 0 * 2
C2 = 0 / 2
C3 = Float; null
C4 = x * 0.5 - i**2 + i**2
C5 = (x * 0.5) + (i**2 + i**2)
C[1..5](X * 0.5) - (i**2 + i**2)
100 C = 0
101 C2 = 0
102 C3 = Float;
103 C4 = (208 * 0.5) - 4**2 + 4**2
104 - 32
= 72
104 C5 = 136
Combine: 103 C4 & 104 C5 = 208 is Boolean;
103 C4 & 104 C5 equals 208, X = 208.
C = 0 + 1
C2 = 0 + 1 + 1
C3 = 0 / 0 + 0 * 0
C3.01 = 72 / 4 = 18+
C3.01 = 72 / 3 = 24+
C3.01 = 72 / 2 = 36
C3.01 = 72 / 1 = 78 + float(72) -- or float(C4: 103)
C3.02 = 72 + 1(float) + 1(boolean)
72 + 0 + 208 == 280 --Y is 20 - 10 * (5 * 4) + (4 * 2) = 20 + 8 * 10 is 280;
output: 78 + 72 = 150 error
--
C3.02 = n + 1(boolean) + 1(boolean) - 1(float); -- n is 280 read above equation systems
(n + X) / X Y / Y - 72 = 209-- n + X/X = 281 or n + 1 and n + 1 - 72 = 209
C3.021 = 1 + 1 - (float) -- now using + 1 in regard to function argument
C3.021 = X = Y - (float); and X = Y - bool(float);
C3.1 = 1(float) - bool + 1; and 1 + 1 = bool(float);
C3.14 = C / d * 3.1415 + bool;
C4 = 72 + bool - 1(float); -- true or ?false? invent: 1 + 1 = 72
C4 = 72 + 1(72) * (float); -- empty float or true, ?false? invent: 72 /= 0.0 is empty float;
C4 = 72 * 1 * 1(bool) + bool + 0 -- empty float bool return ?false? is zero, + 0 is empty;
C4.0 = bool: _true; -- second primary electing a position in connectivity and result;
EKXADONNA Development...
Slopkit
10 * (5 * i) + (2 * i)
2: 10 * (5 * 2) + (2 * 2)=
10 * 4 + 10 = 50
3: 10 * (5 * 3) + (2 * 3)=
10 * 15 + 6 = 156
4: 10 * (5 * 4) + (2 * 4)=
10 * 20 + 8 = 208
5: 10 * (5 * 5) + (2 * 5)=
10 * 25 + 10 = 260
6: 10 * (5 * 6) + (2 * 6)=
10 * 30 + 12 = 312
((2i + 5i) + 5i)
2a: ((2(2) + 5(2) + 5(2)=
4 + 10 + 10 = 24
3a: ((2(3) + 5(3) + 5(3)=
6 + 15 + 15 = 36
4a: ((2(4) + 5(4) + 5(4)=
8 + 20 + 20 = 48
5a: ((2(5) + 5(5) + 5(5)=
10 + 25 + 25 = 60
6a: ((2)(6) + 5(6) + 5(6)=
12 + 30 + 30 = 72
C4 = X * 0.5 - i**2 + i**2
C4 = X = X [50, 156, 208, 260, 312] [i = 2, 3, 4, 5, 6]
2b: X * 0.5 - 2**2 + 2**2
0.5x - 4 + 4 =
25 - 8 = 17
3b: X * 0.5 - 3**2 + 3**2
0.5x - 9 + 9 =
25 - 18 = 7
4b: X * 0.5 - 4**2 + 4**2
0.5x - 16 + 16 =
25 - 32 = -7
5b: X * 0.5 - 5**2 + 5**2
0.5x - 25 + 25 =
25 - 50 = -25
6b: X * 0.5 - 6**2 + 6**2
0.5x - 36 + 36 =
25 - 72 = -47
2b.a: X * 0.5 - 2**2 + 2**2
0.5x - 4 + 4 =
78 - 8 = 70
3b.a: X * 0.5 - 3**2 + 3**2
0.5x - 9 + 9 =
78 - 18 = 60
4b.a: X * 0.5 - 4**2 + 4**2
0.5x - 16 + 16 =
78 - 32 = 46
5a.a: X * 0.5 - 5**2 + 5**2
0.5x - 25 + 25 =
78 - 50 = 28
6b.a: X * 0.5 - 6**2 + 6**2
0.5x - 36 + 36 =
78 - 72 = 6
2b.b: X * 0.5 - 2**2 + 2**2
0.5x - 4 + 4 =
104 - 8 = 96
3b.b: X * 0.5 - 3**2 + 3**2
0.5x - 9 + 9 =
104 - 18 = 86
4b.b: X * 0.5 - 4**2 + 4**2
0.5x - 16 + 16 =
104 - 32 = 72
5b.b: X * 0.5 - 5**2 + 5**2
0.5x - 25 + 25 =
104 - 50 = 54
6b.b: X * 0.5 - 6**2 + 6**2
0.5x - 36 + 36 =
104 - 72 = 32
2b.c: X * 0.5 - 2**2 + 2**2
0.5x - 4 + 4 =
130 - 8 = 122
3b.c: X * 0.5 - 3**2 + 3**2
0.5x - 9 + 9 =
130 - 18 = 112
4b.c: X * 0.5 - 4**2 + 4**2
0.5x - 16 + 16 =
130 - 32 = 98
5a.c: X * 0.5 - 5**5 + 5**5
0.5x - 25 + 25 =
130 - 50 = 80
6b.c: X * 0.5 - 6**2 + 6**2
0.5x - 36 + 36 =
130 - 72 = 58
2b.d: X * 0.5 - 2**2 + 2**2
0.5x - 4 + 4 =
156 - 8 = 148
3b.d: X * 0.5 - 3**2 + 3**2
0.5x - 9 + 9 =
156 - 18 = 138
4b.d: X * 0.5 - 4**2 + 4**2
0.5x - 16 + 16 =
156 - 32 = 124
5b.d: X * 0.5 - 5**2 + 5**2
0.5x - 25 + 25 =
156 - 50 = 106
6b.d: X * 0.5 - 6**2 + 6**2
0.5x - 36 + 36 =
156 - 72 = 84
C5 = (x * 0.5) + (i**2 + i**2)
C5 = X * 0.5 + i**2 + i**2
X = X [50, 156, 208, 260, 312] [i = 2, 3, 4, 5, 6]
2b1: X * 0.5 + 2**2 + 2**2
0.5x - 4 + 4 =
25 + 8 = 33
3b1: X * 0.5 + 3**2 + 3**2
0.5x - 9 + 9 =
25 + 18 = 43
4b1: X * 0.5 + 4**2 + 4**2
0.5x + 16 + 16 =
25 + 32 = 57
5b1: X * 0.5 + 5**2 + 5**2
0.5x + 25 + 25 =
25 + 50 = 75
6b1: X * 0.5 + 6**2 + 6**2
0.5x + 36 + 36 =
25 + 72 = 97
2b2.a: X * 0.5 + 2**2 + 2**2
0.5x + 4 + 4 =
78 + 8 = 86
3b2.a: X * 0.5 + 3**2 + 3**2
0.5x + 9 + 9 =
78 + 18 = 96
4b2.a: X * 0.5 + 4**2 + 4**2
0.5x + 16 + 16 =
78 + 32 = 110
5b2.a: X * 0.5 + 5**2 + 5**2
0.5x + 25 + 25 =
78 + 50 = 128
6b2.a: X * 0.5 + 6**2 + 6**2
0.5x + 36 + 36 =
78 + 72 = 150
2b2.b: X * 0.5 + 2**2 + 2**2
0.5x + 4 + 4 =
104 + 8 = 112
3b2.b: X * 0.5 + 3**2 + 3**2
0.5x + 9 + 9 =
104 + 18 = 122
4b2.b: X * 0.5 + 4**2 + 4**2
0.5x + 16 + 16 =
104 + 32 = 136
5b2.b: X * 0.5 + 5**2 + 5**2
0.5x + 25 + 25 =
104 + 50 = 154
6b2.b: X * 0.5 + 6**2 + 6**2
0.5x + 36 + 36 =
104 + 72 = 176
2b2.c: X * 0.5 + 2**2 + 2**2
0.5x + 4 + 4 =
130 + 8 = 122
3b2.c: X * 0.5 + 3**2 + 3**2
0.5x + 9 + 9 =
130 + 18 = 148
4b2.c: X * 0.5 + 4**2 + 4**2
0.5x + 16 + 16 =
130 + 32 = 162
5b2.c: X * 0.5 + 5**2 + 5**2
0.5x + 25 + 25 =
130 + 50 = 180
6b2.c: X * 0.5 + 6**2 + 6**2
0.5x + 36 + 36 =
130 + 72 = 202
2b2.d: X * 0.5 + 2**2 + 2**2
0.5x + 4 + 4 =
156 + 8 = 164
3b2.d: X * 0.5 + 3**2 + 3**2
0.5x + 9 + 9 =
156 + 18 = 174
4b2.d: X * 0.5 + 4**2 + 4**2
0.5x + 16 + 16 =
156 + 32 = 188
5b2.d: X * 0.5 + 5**2 + 5**2
0.5x + 25 + 25 =
156 + 50 = 206
6b2.d: X * 0.5 + 6**2 + 6**2
0.5x + 36 + 36 =
156 + 72 = 228
Combine: Notice I switched the order around for this to work, it needs to be 10 * (2 * 2) + (5 * 2) instead of the other way around...it has to do with 2's and 5's mirror. This is the only one that needs to be switched.
2: 10 * (5 * 2) + (2 * 2)=
10 * 4 + 10 = 50
2a: ((2(2) + 5(2) + 5(2)=
4 + 10 + 10 = 24
= 26
= 74
2: 10 * (5 * 2) + (2 * 2)=
10 * 4 + 10 = 50
2b: X * 0.5 - 2**2 + 2**2
0.5x - 4 + 4 =
25 - 8 = 17
3b: X * 0.5 - 3**2 + 3**2
0.5x - 9 + 9 =
25 - 18 = 7
4b: X * 0.5 - 4**2 + 4**2
0.5x - 16 + 16 =
25 - 32 = -7
5b: X * 0.5 - 5**2 + 5**2
0.5x - 25 + 25 =
25 - 50 = -25
6b: X * 0.5 - 6**2 + 6**2
0.5x - 36 + 36 =
25 - 72 = -47
2b1: X * 0.5 + 2**2 + 2**2
0.5x - 4 + 4 =
25 + 8 = 33
3b1: X * 0.5 + 3**2 + 3**2
0.5x - 9 + 9 =
25 + 18 = 43
4b1: X * 0.5 + 4**2 + 4**2
0.5x + 16 + 16 =
25 + 32 = 57
5b1: X * 0.5 + 5**2 + 5**2
0.5x + 25 + 25 =
25 + 50 = 75
6b1: X * 0.5 + 6**2 + 6**2
0.5x + 36 + 36 =
25 + 72 = 97
2b...6b1 is 50;
Combine:
3: 10 * (5 * 3) + (2 * 3)=
10 * 15 + 6 = 156
3a: ((2(3) + 5(3) + 5(3)=
6 + 15 + 15 = 36
= 120
= 192
2b.a: X * 0.5 - 2**2 + 2**2
0.5x - 4 + 4 =
78 - 8 = 70
3b.a: X * 0.5 - 3**2 + 3**2
0.5x - 9 + 9 =
78 - 18 = 60
4b.a: X * 0.5 - 4**2 + 4**2
0.5x - 16 + 16 =
78 - 32 = 46
5b.a: X * 0.5 - 5**2 + 5**2
0.5x - 25 + 25 =
78 - 50 = 28
6b.a: X * 0.5 - 6**2 + 6**2
0.5x - 36 + 36 =
78 - 72 = 6
2b2.a: X * 0.5 + 2**2 + 2**2
0.5x + 4 + 4 =
78 + 8 = 86
3b2.a: X * 0.5 + 3**2 + 3**2
0.5x + 9 + 9 =
78 + 18 = 96
4b2.a: X * 0.5 + 4**2 + 4**2
0.5x + 16 + 16 =
78 + 32 = 110
5b2.a: X * 0.5 + 5**2 + 5**2
0.5x + 25 + 25 =
78 + 50 = 128
6b2.a: X * 0.5 + 6**2 + 6**2
0.5x + 36 + 36 =
78 + 72 = 150
2b.a...6b2.a is 156;
Combine:
4: 10 * (5 * 4) + (2 * 4)=
10 * 20 + 8 = 208
4a: ((2(4) + 5(4) + 5(4)=
8 + 20 + 20 = 48
= 160
= 256
2b.b: X * 0.5 - 2**2 + 2**2
0.5x - 4 + 4 =
104 - 8 = 96
3b.b: X * 0.5 - 3**2 + 3**2
0.5x - 9 + 9 =
104 - 18 = 86
4b.b: X * 0.5 - 4**2 + 4**2
0.5x - 16 + 16 =
104 - 32 = 72
5b.b: X * 0.5 - 5**2 + 5**2
0.5x - 25 + 25 =
104 - 50 = 54
6b.b: X * 0.5 - 6**2 + 6**2
0.5x - 36 + 36 =
104 - 72 = 32
2b2.b: X * 0.5 + 2**2 + 2**2
0.5x + 4 + 4 =
104 + 8 = 112
3b2.b: X * 0.5 + 3**2 + 3**2
0.5x + 9 + 9 =
104 + 18 = 122
4b2.b: X * 0.5 + 4**2 + 4**2
0.5x + 16 + 16 =
104 + 32 = 136
5b2.b: X * 0.5 + 5**2 + 5**2
0.5x + 25 + 25 =
104 + 50 = 154
6b2.b: X * 0.5 + 6**2 + 6**2
0.5x + 36 + 36 =
104 + 72 = 176
ALL 2b.b...6b2.b is 208;
Combine:
5: 10 * (5 * 5) + (2 * 5)=
10 * 25 + 10 = 260
5a: ((2(5) + 5(5) + 5(5)=
10 + 25 + 25 = 60
= 200
= 320
2b.c: X * 0.5 - 2**2 + 2**2
0.5x - 4 + 4 =
130 - 8 = 122
3b.c: X * 0.5 - 3**2 + 3**2
0.5x - 9 + 9 =
130 - 18 = 112
4b.c: X * 0.5 - 4**2 + 4**2
0.5x - 16 + 16 =
130 - 32 = 98
5b.c: X * 0.5 - 5**2 + 5**2
0.5x - 25 + 25 =
130 - 50 = 80
6b.c: X * 0.5 - 6**2 + 6**2
0.5x - 36 + 36 =
130 - 72 = 58
2b2.c: X * 0.5 + 2**2 + 2**2
0.5x + 4 + 4 =
130 + 8 = 138
3b2.c: X * 0.5 + 3**2 + 3**2
0.5x + 9 + 9 =
130 + 18 = 148
4b2.c: X * 0.5 + 4**2 + 4**2
0.5x + 16 + 16 =
130 + 32 = 162
5b2.c: X * 0.5 + 5**2 + 5**2
0.5x + 25 + 25 =
130 + 50 = 180
6b2.c: X * 0.5 + 6**2 + 6**2
0.5x + 36 + 36 =
130 + 72 = 202
ALL 2b.c...6b2.c is 260;
Combine:
6: 10 * (5 * 6) + (2 * 6)=
10 * 30 + 12 = 312
6a: ((2)(6) + 5(6) + 5(6)=
12 + 30 + 30 = 72
= 240
= 384
2b.d: X * 0.5 - 2**2 + 2**2
0.5x - 4 + 4 =
156 - 8 = 148
3b.d: X * 0.5 - 3**2 + 3**2
0.5x - 9 + 9 =
156 - 18 = 138
4b.d: X * 0.5 - 4**2 + 4**2
0.5x - 16 + 16 =
156 - 32 = 124
5b.d: X * 0.5 - 5**2 + 5**2
0.5x - 25 + 25 =
156 - 50 = 106
6b.d: X * 0.5 - 6**2 + 6**2
0.5x - 36 + 36 =
156 - 72 = 84
2b2.d: X * 0.5 + 2**2 + 2**2
0.5x + 4 + 4 =
156 + 8 = 164
3b2.d: X * 0.5 + 3**2 + 3**2
0.5x + 9 + 9 =
156 + 18 = 174
4b2.d: X * 0.5 + 4**2 + 4**2
0.5x + 16 + 16 =
156 + 32 = 188
5b2.d: X * 0.5 + 5**2 + 5**2
0.5x + 25 + 25 =
156 + 50 = 206
6b2.d: X * 0.5 + 6**2 + 6**2
0.5x + 36 + 36 =
156 + 72 = 228
ALL 2b.d...6b2.d is 312;
Communications:
Scope:
2b + 2b1 = 50;
3b + 3b1 = 50;
4b + 4b1 = 50;
5b + 5b1 = 50;
6b + 6b1 = 50;
2b.a + 2b2.a = 156;
3b.a + 3b2.a = 156;
4b.a + 4b2.a = 156;
5b.a + 5b2.a = 156;
6b.a + 6b2.a = 156;
2b.b + 2b2.b = 208;
3b.b + 3b2.b = 208;
4b.b + 4b2.b = 208;
5b.b + 5b2.b = 208;
6b.b + 6b2.b = 208;
2b.c + 2b2.c = 260;
3b.c + 3b2.c = 260;
4b.c + 4b2.c = 260;
5b.c + 5b2.c = 260;
6b.c + 6b2.c = 260;
2b.d + 2b2.d = 312;
3b.d + 3b2.d = 312;
4b.d + 4b2.d = 312;
5b.d + 5b2.d = 312;
6b.d + 6b2.d = 312;
i=2, INT = 6
(10) * (5 * i) + (2 * i) - INT^3 + 3b.c + 10 * (2 * i) + (5 * i)
(10) * (5 * 2) + (2 * 2) - INT^3 + 3b.c + 10 * (2 * i) + (5 * i)
(10) * (5 * 2) + (2 * 2) - INT^3 + 2b2.b + 10 * (2 * i) + (5 * i)
104 - 216 + 3b.c + 10 * (2 * 2) + (5 * 2) = 50
3b.c = 130 - 18
112
104 - 216 + 2b2.b + 10 * (2 * 2) + (5 * 2) = 50
104 + 8
2b2.b = 104 + 8
112
(10) * (5 * 2) + (2 * 2) = 104
(10) * (2 * 2) + (5 * 2) = 50
3b.c: X * 0.5 - 3**2 + 3**2
0.5x - 9 + 9 =
130 - 18 = 112
2b2.b: X * 0.5 + 2**2 + 2**2
0.5x + 4 + 4 =
104 + 8 = 112
2b2.c: X * 0.5 + 2**2 + 2**2
0.5x + 4 + 4 =
130 + 8 = 122
3b2.b: X * 0.5 + 3**2 + 3**2
0.5x + 9 + 9 =
104 + 18 = 122
2b.c: X * 0.5 - 2**2 + 2**2
0.5x - 4 + 4 =
130 - 8 = 122
(2b2.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 3b.c) * (2 * i) + (5 * i)
(2b2.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 2b2.b) * (2 * i) + (5 * i)
(2b2.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c - 2b2.b) * (2 * i) + (5 * i)
(2b2.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c - 3b.c) * (2 * i) + (5 * i)
(2b2.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 2b2.b) * (2 * i) + (5 * i)
(2b2.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 3b.c) * (2 * i) + (5 * i)
(2b2.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c - 3b.c) * (2 * i) + (5 * i)
10 * 10 + 4 - 216 = -112 + 112 = 0
+ 10 * 4 + 10
= 50;
(3b2.b - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 3b.c) * (2 * i) + (5 * i)
(3b2.b - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 2b2.b) * (2 * i) + (5 * i)
(3b2.b - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c - 2b2.b) * (2 * i) + (5 * i)
(3b2.b - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c - 3b.c) * (2 * i) + (5 * i)
(3b2.b - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 2b2.b) * (2 * i) + (5 * i)
(3b2.b - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 3b.c) * (2 * i) + (5 * i)
(3b2.b - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c - 3b.c) * (2 * i) + (5 * i)
= 50;
(2b.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 3b.c) * (2 * i) + (5 * i)
(2b.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 2b2.b) * (2 * i) + (5 * i)
(2b.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c - 2b2.b) * (2 * i) + (5 * i)
(2b.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c - 3b.c) * (2 * i) + (5 * i)
(2b.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 2b2.b) * (2 * i) + (5 * i)
(2b.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 3b.c) * (2 * i) + (5 * i)
(2b.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c - 3b.c) * (2 * i) + (5 * i)
= 50;
2b2.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 3b.c) * (2 * i) + (5 * i)
2b2.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 2b2.b) * (2 * i) + (5 * i)
2b2.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c - 2b2.b) * (2 * i) + (5 * i)
2b2.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c - 3b.c) * (2 * i) + (5 * i)
2b2.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 2b2.b) * (2 * i) + (5 * i)
2b2.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 3b.c) * (2 * i) + (5 * i)
2b2.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c - 3b.c) * (2 * i) + (5 * i)
( ) = 50;
3b2.b - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 3b.c) * (2 * i) + (5 * i)
3b2.b - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 2b2.b) * (2 * i) + (5 * i)
3b2.b - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c - 2b2.b) * (2 * i) + (5 * i)
3b2.b - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c - 3b.c) * (2 * i) + (5 * i)
3b2.b - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 2b2.b) * (2 * i) + (5 * i)
3b2.b - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 3b.c) * (2 * i) + (5 * i)
3b2.b - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c - 3b.c) * (2 * i) + (5 * i)
( ) = 50;
2b.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 3b.c) * (2 * i) + (5 * i)
2b.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 2b2.b) * (2 * i) + (5 * i)
2b.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c - 2b2.b) * (2 * i) + (5 * i)
2b.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c - 3b.c) * (2 * i) + (5 * i)
2b.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 2b2.b) * (2 * i) + (5 * i)
2b.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 3b.c) * (2 * i) + (5 * i)
2b.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c - 3b.c) * (2 * i) + (5 * i)
= 50;
i=2
(2b.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 3b.c) * (2 * i) + (5 * i) = 50
(2b.c - 3b.c) * (2 * i) + (5 * i) - 6^3 + 3b.c + (2b2.c - 3b.c) * (5 * i) + (2 * i) = 104
(2b2.c - 3b.c) * (2 * 2) + (5 * 2) - 6^3 + 2b2.b + (2b2.c - 3b.c) * (2 * i + 5 * i) = 86
(10) * 4 + 10 = (50 - 216 + (112) + (10) * (4 + 10))
-166 + (112) + 140)
(-54 + 140)
= 86
3b.b: X * 0.5 - 3**2 + 3**2
0.5x - 9 + 9 =
104 - 18 = 86
2b2.a: X * 0.5 + 2**2 + 2**2
0.5x + 4 + 4 =
78 + 8 = 86
(2b2.c - 3b.c) * (5 * 2) + (2 * 2) - 6^3 + 3b.c + (2b2.c - 3b.c) * (2 * 2) + (5 * 2) = 50
(2b.c - 3b.c) * (2 * 2) + (5 * 2) - 6^3 + 3b.c + (2b2.c - 3b.c) * (5 * 2) + (2 * 2) /= 104
(10) * (4) + (10) - 216 + 112 + (122 - 112)
10 * 4 + 10 - 216 + 112 + 10 * 10 + 4
40 + 10 - 216 + 112 + 100 + 4
50 - 216 + 112 + 104
166 - 112 + 104
54 + 104 = 158
5b.b: X * 0.5 - 5**2 + 5**2
0.5x - 25 + 25 =
104 - 50 = 54
5b.b: 54
104: 208 / 2
5b.b + u(208 / 2) = 158
2b2.c - 3b.c * (2 * 2) + (5 * 2) - 6^3 + 2b2.b + (2b2.c - 3b.c) * (2 * 2) + (5 * 2) = 86
86 = 3b.b
86 = 2b2.a
104 - 216 + 3b.c + 10 * (2 * 2) + (5 * 2) = 50
3b.c = 130 - 18
112
104 - 6^3 + 3b.c + 2b2.c - 3b.c * (2 * 2) + (5 * 2)
104 - 216 + 112 + 10 * (2 * 2) + (5 * 2)
104 +
104 - 216 + 112 + 10 * 4 + 10
= 50
104 - 6^3 + 2b2.b + 2b2.c - 3b.c * (2 * 2) + (5 * 2) = 50
104 + 8
2b2.b = 104 + 8
112
10 * (2 * 2) + (5 * 2) = 50
10 * (5 * 2) + (2 * 2) = 104
2b2.c - 3b.c * (2 * 2) + (5 * 2) = 50
3b2.b - 3b.c * (2 * 2) + (5 * 2) = 50
2b.c - 3b.c * (2 * 2) + (5 * 2) = 50
2b2.c - 3b.c * (5 * 2) + (2 * 2) = 104
3b2.b - 3b.c * (5 * 2) + (2 * 2) = 104
2b.c - 3b.c * (5 * 2) + (2 * 2) = 104
2b2.c - 2b2.b * (2 * 2) + (5 * 2) = 50
3b2.b - 2b2.b * (2 * 2) + (5 * 2) = 50
2b.c - 2b2.b * (2 * 2) + (5 * 2) = 50
2b2.c - 2b2.b + (5 * 2) + (2 * 2) = 104
3b2.b - 2b2.b + (5 * 2) + (2 * 2) = 104
2b.c - 2b2.b + (5 * 2) + (2 * 2) = 104
lebenacht: INT = 6
104 - 50 = 54
5b.b: X * 0.5 - 5**2 + 5**2
0.5x - 25 + 25 =
104 - 50 = 54
5b.b = 104 - 50
= 54
= 54 / 9 = INT: [6] + 1(bool) + 1(bool)
_Object > _new.sharedObject > _sharedObject > _newObject:
INT;6: INT * INT + 1 + 1, (6 * 8){bool} = 48 + bool(2) = 50
INT + 1 + 1 {bool}, 48 + 2{bool}
INT;6: _newObject; bool(1 + 1)
(THIS IS NOT COBRA YET)
CONTINUED...to sub-page, <lebenacht> !!password!! <live+eight>