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"Slopkit" --'Build it with X&Y'

 

                Radical type expressions that hold a value into a numerical case where the next example will inherit the value in a secondary dimension, using sharedObjects, and a continual source to build learning solid FORTRAN style, while the gravity of a structured tree is stable into edit-increments like a PHP server. Undoubtedly we will be using Pi-Calculus forms to determine sharedObject connectivity, using Cobra Programming Language and port-2-home data integers such as analog programming and a definitive aspect for the use of predetermined copy-all-paste modified format creating a resolution (date & time update: load; shared; Peer 2 Peer format modifying split factor tree. Game theory will be used to predetermine the analog programming part, to successfully create an algorithm in type code, instead of the FORTRAN style input would be first to have nothing but set terms, to compliment the next level in systems.

 

                When the next time the code is created, the library will automatically assume the next equation based on the library created using "Slopkit", then the originally created mods will allow the user to quickly use text-to-code, allowing a faster structure tree and prompt the user to qualify the text-to-code reminding the user to take full advantage of the learning curve. In my opinion, the user would take extra time to develop a small lib( library), to edit and correct self-made mistakes throughout real time builds.

 

                Similar to prediction of words on a smartphone, but instead creating builds to develop for future use and additions to the library through the use of structure modeling reference and not code-block creation yet used to use a quick key to run the program to self-determine the next step (using: clock dependent reality and geometric stability in newObject.system results) !!THIS WILL ALLOW THE PROGRAM TO INTERACT WITH PROMPTS FOR NUMERICAL DATA MODIFICATIONS AND TURN A DESIGN INTO AN ALGORITHM MADE IN CODE-ASPECT AND REAL TIME CONDITIONS!!

 

                In this example, INT is 6 and i is "4", there are many outcomes to this algorithm and the incorrect answer results in many options. The idea is to use the malfunction to create a lib in many objects to result in a count that allows the user to use magnetic operations to develop the idea that each and every code has an expression in algebra or an equation that results in the momentary splice of code. In the example, there are many answers that could suspect into the order of operations but in this literal action there is only one real answer, but the other real time errors should develop through the dysfunction in code.

 

|Parsing|

 

FORTRAN Style

 

X * Y + 5i ::(divide X*Y/2 argument (5 * 2)i;

result: i * 2 {(type mod :: if decrease by 2 and "i")}

!! 'i' is conditionally '5(i)' !!

!! _spare key [7 * 6] 42 divide by 2 argument i = 5 * 2 = 52 !!

ALGORITHM FOR ERROR: X * Y / 2 = !!x!! + 5 * 2 * i = 67 i=4 / 4

7 * 6 / 2 = X + 5 * 2 *

9 * 3 = 27 / 2 = 13. 5 + 5 * 7[i] 129.5 + 5 * 2 * 7[i]

in-turn looking for a key to press? -- the idea is to use incorrect response in addition

 

("Slopkit") style render

 

ghost render: ((int * (int + 1)) + 5(i) - int * (int + 1) / 2 * (5 * 2)i)

 

caption: 6 * 7 = 42 ... 5(4) + 42 = 62 - (6 * 7) / 2 * ((5 * 2)4) = 400

!!asking what to do next [...]!!

real slopkit render:

 

((INT * (INT + 1)) + 5(I) - INT * (INT + 1 ) / 2 * (5 * 2)4) = X

 6 * (6 + 1) + ((5(4)) - ((6 * (6 + 1)) / 2 *(5 * 2)4) = 400

 

 6 * 7 = 42 + 20 - 42 / 2 * 4 * 5 * 2 = 400

 

real slopkit module: re-create environment for a key suspected pressed...

 

I = 4

 

((INT * (INT + 1)) + 5(I) - INT * (INT + 1 ) / 2 * (5 * 2)I)  = X

 6 * (6 + 1) + ((5(4)) - ((6 * (6 + 1)) / 2 *(5 * 2)4) = 50 !!modify!!

  2 * 4(5 * 2) = 400

 7 * (7 + 1) + ((5(4)) - ((7 * (7 + 1)) / 2 * 5 * 2)4) = 200

       :: (2 * 5 * 2)4) = 400

 8 * (8 + 1) + (92) - (72) is 20 / 2 * 10 * 2!!modify!!= 200

 /(2 * (5 * 2)4)       = 400

 

   5 * (5 + 1) = 20 => 400

   4 * (4 + 1) and 5(I = 1, 2, 3, 4, 5, 6, 7, 8, 9)

   3 * (3 + 1) and 5(I = 1, 2, 3, 4, 5, 6, 7, 8, 9)

   2 * (2 + 1) and 5(I = 1, 2, 3, 4, 5, 6, 7, 8, 9)

   1 * (1 + 1) and 5(I = 1, 2, 3, 4, 5, 6, 7, 8, 9)

 

X is 20 - 10 * 20 * 2 = 400;

Y is 20 - 10 + !!modify!!  ((5(2))4) = 50;

X is 20 - 10 * 20 * 2 = 400;

X is 20 - 10 * 10 * 4 = 400;

Y is 20 - 10 * (5 * 4) + (4 * 2) = 20 + 8 * 10 is 280;

Y is 20 - 10 * ((5 * 4) + (4) * (2)) = 24 * 2 * 10 is 480;

 

 

kit check:

 

((INT * ((INT + 1)) + 5(I) - INT * (INT + 1 ) / 2) * (5 + 2)4) = X

                6 * (6 + 1) + ((5(4)) - ((6 * (6 + 1)) / 2 *(5 + 2)4) =

                                42 + 20 - 42 / 2 * 5 * 4 * 4 * 2 = 208

       20 / 2 = 10 * 4 * 5 + 4 * 2 = 208

                                10 * 4 * 5 + 4 * 2 = 208

 

ghost render: i = 4

                ((int * (int + 1)) + 5(i) - int * (int + 1) / 2) * (5 + 2)i)

 

                ((6 * (6 + 1) + 5(4) - 6 * (6 + 1) / 2 * (5 + 2)4) =

                   ((42) + (20) - (42) / 2 * (20 + 8)) = 280

                 + 20 / 2 * (28)

                                 + 10 * (28)

                                 + 280 = n

                                y = ((2i + 5i) + int * (int + 1)) + 5i - int * (int + 1)

                                    ((28) + 6 * (6 + 1)) + 5(4) - 6 * (6 + 1)

 

                                                28 + 6 * 7 + 5(4) - 6 * 7 = 48

                                                28 + 42 + 20 - 42 = 48

 

      caption:  y = ((8 + 20) + 6 * (6 +1)) + 5((4) - 6 * 7)

 

                                y = 28 + (6 * 7) + 20 - (6 * 7)

                                y = 28 + (42) + 20 - (42)

                                y = 48

 

 

Slopkit Render: 6 as INT, 4 as i

 

((INT * (INT + 1)) + (5(I) - INT * (INT + 1 ) / 2) * (5 + 2)I) = X

                6 * (6 + 1) + ((5(4)) - ((6 * (6 + 1)) / 2 *(5 + 2)4) =

                                42 + 20 - 42 / 2 * 5 * 4 * 4 * 2 = 208

       20 / 2 = 10 * 4 * 5 + 4 * 2 = 208

                                10 * 4 * 5 + 4 * 2 = 208

 

y = 48 + x

y = 256 -- very familiar right? internet speed variable

 

X is 20 - 10 * 20 * 2 = 400;

Y is 20 - 10 + !!modify!!  ((5(2))4) = 50;

X is 20 - 10 * 20 * 2 = 400;

X is 20 - 10 * 10 * 4 = 400;

Y is 20 - 10 * (5 * 4) + (4 * 2) = 20 + 8 * 10 is 280;

Y is 20 - 10 * ((5 * 4) + (4) * (2)) = 24 * 2 * 10 is 480;

 

 

Ghost Render: 6 as INT; i=4

 

                ((int * (int + 1)) + (5(i) - int * (int + 1) / 2) * (5 + 2)i) = X

 

 

                                ((INT * (INT + 1)) + (5(I) - INT * (INT + 1 ) / 2) * (5 + 2)I) = X

 

Caption:               6 * (6 + 1) + ((5(4)) - ((6 * (6 + 1)) / 2 * (5 + 2)4) =

 

100                                                         42 + 20 - 42 / 2 * 5 * 4 * 4 * 2 = 208

101                                                                           20 / 2 = 10 * 4 * 5 + 4 * 2 = 208

102                                                                                         10 * 4 * 5 + 4 * 2 = 208

 

Slopkit Render: 6 as INT; i=4                       

 

                                y = ((2i + 5i) + int * (int + 1)) + 5i - int * (int + 1)

                                y = ((28) + 6 * (6 + 1)) + 5(4) - 6 * (6 + 1)

 

KitCheck: 6 as INT; i=4

 

X =                          6*7 + 5i - 6*7 / 2 * (5*i + 2*i)

y =                          2i + 5i + 6*7 + 5i - 6*7

                                               

x =                          [INT * INT + 1] - [INT * INT + 1] + [5i] / 2 * (5i + 2i)

 

100                                         [INT * INT + 1] - [INT * INT + 1] + 5i / 2 * (5i + 2i)

101                                         5i / 2 * (5i + 2i) = 208

102                                                                         X = (20 / 2 * (20) + 8)

103                                                                         X = 208

 

y =                                          2i + 5i + [INT * INT + 1] + 5i - [INT * INT + 1]

 

100                                                                         y = 5i * 2 + (2i) /= 48

101                                                                         y = 5i * 2 + (2i) = 48

102                                                                         y = 20 * 2 + (8) = 48;

 

Render Fix:

 

X =                          6*7 + 5i - 6*7 / 2 * (5*i + 2*i)

y =                          2i + 5i + 6*7 + 5i - 6*7

 

Caption:  y = ((8 + 20) + 6 * (6 +1)) + 5((4) - 6 * 7)

 

100                         y = 28 + (6 * 7) + 20 - (6 * 7)

101                         y = 28 + (42) + 20 - (42)

102                         y = 48

 

X + y =                   [INT * INT + 1] - [INT * INT + 1] * 5i / 2 + 2i + 5i + 2i = 46

 

X - y =    6*7 + 5i - 6*7 / 2 * (5i + 2i)

                       -2i + 5i + 6*7 + 5i - 6*7

 

                       -2i -5i - 6*7 - 5i + 6*7                = 0 / 2 = 0

                C = 0 * 2

                C2 = 0 / 2

                                C3 = Float; null

                                C4 = x * 0.5 - i**2 + i**2

                                C5 = (x * 0.5) + (i**2 + i**2)

                C[1..5](X * 0.5) - (i**2 + i**2)

100         C = 0

101         C2 = 0

102         C3 = Float;

103         C4 = (208 * 0.5) - 4**2 + 4**2

                                104 - 32

                                                = 72

 

104         C5 = 136

 

 

Combine: 103 C4 & 104 C5 = 208 is Boolean;

 

[Render Complete.]

 

Ghost Render: 6 as INT; i=4

 

                ((int * (int + 1)) + (5(i) - int * (int + 1) / 2) * (5 * 2)i) = X

 

 

                                ((INT * (INT + 1)) + 5(I) - INT * (INT + 1 ) / 2 * (5 + 2)I) = X

 

Caption:               6 * (6 + 1) + ((5(4)) - ((6 * (6 + 1)) / 2 *(5 + 2)4) =

 

100                                                         42 + 20 - 42 / 2 * 5 * 4 * 4 * 2 = 208

101                                                                           20 / 2 = 10 * 4 * 5 + 4 * 2 = 208

102                                                                                         10 * 4 * 5 + 4 * 2 = 208

 

Slopkit Render: 6 as INT; i=4                       

 

                                y = ((2i + 5i) + int * (int + 1)) + 5i - int * (int + 1)

                                y = ((28) + 6 * (6 + 1)) + 5(4) - 6 * (6 + 1)

 

KitCheck: 6 as INT; i=4

 

X =                          6*7 + 5i - 6*7 / 2 * (5*i + 2*i)

y =                          2i + 5i + 6*7 + 5i - 6*7

                                               

x =                          [INT * INT + 1] - [INT * INT + 1] + [5i] / 2 * (5i + 2i)

 

100                                         [INT * INT + 1] - [INT * INT + 1] + 5i / 2 * (5i + 2i)

101                                         5i / 2 * (5i + 2i) = 208

102                                                                         X = (20 / 2 * (20) + 8)

103                                                                         X = 208

 

y =                                          2i + 5i + [INT * INT + 1] + 5i - [INT * INT + 1]

 

100                                                                         y = 5i * 2 + (2i) /= 48

101                                                                         y = 5i * 2 + (2i) = 48

102                                                                         y = 20 * 2 + (8) = 48;

 

Render Fix:

 

X =                          6*7 + 5i - 6*7 / 2 * (5*i + 2*i)

y =                          2i + 5i + 6*7 + 5i - 6*7

 

Caption:  y = ((8 + 20) + 6 * (6 +1)) + 5((4) - 6 * 7)

 

100                         y = 28 + (6 * 7) + 20 - (6 * 7)

101                         y = 28 + (42) + 20 - (42)

102                         y = 48

 

X + y =                   [INT * INT + 1] - [INT * INT + 1] * 5i / 2 + 2i + 5i + 2i = 46

 

X - y =    6*7 + 5i - 6*7 / 2 * (5i + 2i)

                       -2i + 5i + 6*7 + 5i - 6*7

 

                       -2i -5i - 6*7 - 5i + 6*7                = 0 / 2 = 0

                C = 0 * 2

                C2 = 0 / 2

                                C3 = Float; null

                                C4 = x * 0.5 - i**2 + i**2

                                C5 = (x * 0.5) + (i**2 + i**2)

                C[1..5](X * 0.5) - (i**2 + i**2)

100         C = 0

101         C2 = 0

102         C3 = Float;

103         C4 = (208 * 0.5) - 4**2 + 4**2

                                104 - 32

                                                = 72

 

104         C5 = 136

 

 

Combine: 103 C4 & 104 C5 = 208 is Boolean;

 

103 C4 & 104 C5 equals 208, X = 208.

 

 

C = 0 + 1

  C2 = 0 + 1 + 1

   C3 = 0 / 0 + 0 * 0

    C3.01 = 72 / 4 = 18+

    C3.01 = 72 / 3 = 24+

    C3.01 = 72 / 2 = 36

    C3.01 = 72 / 1 = 78 + float(72) -- or float(C4: 103)

    C3.02 = 72 + 1(float) + 1(boolean)

            72 + 0        + 208 == 280 --Y is 20 - 10 * (5 * 4) + (4 * 2) = 20 + 8 * 10 is 280;

output: 78 + 72 = 150 error

                                                                             --

    C3.02 = n + 1(boolean) + 1(boolean) - 1(float); -- n is 280 read above equation systems

            (n + X) / X         Y / Y     - 72 = 209-- n + X/X = 281 or n + 1 and n + 1 - 72 = 209

   C3.021 = 1 + 1 - (float)                         -- now using + 1 in regard to function argument

   C3.021 = X = Y - (float); and X = Y - bool(float);

  C3.1    = 1(float) - bool + 1; and 1 + 1 = bool(float);

    C3.14 = C / d * 3.1415 + bool;

 C4       = 72 + bool - 1(float);       -- true or ?false? invent: 1 + 1 = 72

 C4       = 72 + 1(72) * (float);       -- empty float or true, ?false? invent: 72 /= 0.0 is empty float;

 C4       = 72 * 1 * 1(bool) + bool + 0 -- empty float bool return ?false? is zero, + 0 is empty;

 C4.0     = bool: _true;                -- second primary electing a position in connectivity and result;

 

 

     

 

EKXADONNA Development...

   Slopkit

10 * (5 * i) + (2 * i)

 

2: 10 * (5 * 2) + (2 * 2)=

                10 * 4 + 10 = 50

3: 10 * (5 * 3) + (2 * 3)=

                10 * 15 + 6 = 156

4: 10 * (5 * 4) + (2 * 4)=

                10 * 20 + 8 = 208

5: 10 * (5 * 5) + (2 * 5)=

                10 * 25 + 10 = 260

6: 10 * (5 * 6) + (2 * 6)=

                10 * 30 + 12 = 312

 

((2i + 5i) + 5i)

 

2a: ((2(2) + 5(2) + 5(2)=

                4 + 10 + 10 = 24

3a: ((2(3) + 5(3) + 5(3)=

                6 + 15 + 15 = 36

4a: ((2(4) + 5(4) + 5(4)=

                8 + 20 + 20 = 48

5a: ((2(5) + 5(5) + 5(5)=

                10 + 25 + 25 = 60

6a: ((2)(6) + 5(6) + 5(6)=

                12 + 30 + 30 = 72

 

C4 = X * 0.5 - i**2 + i**2

C4 = X = X [50, 156, 208, 260, 312] [i = 2, 3, 4, 5, 6]

 

 

 

                2b: X * 0.5 - 2**2 + 2**2

                                0.5x - 4 + 4 =

                                25 - 8 = 17

                3b: X * 0.5 - 3**2 + 3**2

                                0.5x - 9 + 9 =

                                25 - 18 = 7

                4b: X * 0.5 - 4**2 + 4**2

                                0.5x - 16 + 16 =

                                25 - 32 = -7

                5b: X * 0.5 - 5**2 + 5**2

                                0.5x - 25 + 25 =

                                25 - 50 = -25

                6b: X * 0.5 - 6**2 + 6**2

                                0.5x - 36 + 36 =

                                25 - 72 = -47

 

 

                2b.a: X * 0.5 - 2**2 + 2**2

                                0.5x - 4 + 4 =

                                78 - 8 = 70

                3b.a: X * 0.5 - 3**2 + 3**2

                                0.5x - 9 + 9 =

                                78 - 18 = 60

                4b.a: X * 0.5 - 4**2 + 4**2

                                0.5x - 16 + 16 =

                                78 - 32 = 46

                5a.a: X * 0.5 - 5**2 + 5**2

                                0.5x - 25 + 25 =

                                78 - 50 = 28

                6b.a: X * 0.5 - 6**2 + 6**2

                                0.5x - 36 + 36 =

                                78 - 72 = 6

 

                2b.b: X * 0.5 - 2**2 + 2**2

                                0.5x - 4 + 4 =

                                104 - 8 = 96

                3b.b: X * 0.5 - 3**2 + 3**2

                                0.5x - 9 + 9 =

                                104 - 18 = 86

                4b.b: X * 0.5 - 4**2 + 4**2

                                0.5x - 16 + 16 =

                                104 - 32 = 72

                5b.b: X * 0.5 - 5**2 + 5**2

                                0.5x - 25 + 25 =

                                104 - 50 = 54

                6b.b: X * 0.5 - 6**2 + 6**2

                                0.5x - 36 + 36 =

                                104 - 72 = 32

 

 

                2b.c: X * 0.5 - 2**2 + 2**2

                                0.5x - 4 + 4 =

                                130 - 8 = 122

                3b.c: X * 0.5 - 3**2 + 3**2

                                0.5x - 9 + 9 =

                                130 - 18 = 112

                4b.c: X * 0.5 - 4**2 + 4**2

                                0.5x - 16 + 16 =

                                130 - 32 = 98

                5a.c: X * 0.5 - 5**5 + 5**5

                                0.5x - 25 + 25 =

                                130 - 50 = 80

                6b.c: X * 0.5 - 6**2 + 6**2

                                0.5x - 36 + 36 =

                                130 - 72 = 58

 

                2b.d: X * 0.5 - 2**2 + 2**2

                                0.5x - 4 + 4 =

                                156 - 8 = 148

                3b.d: X * 0.5 - 3**2 + 3**2

                                0.5x - 9 + 9 =

                                156 - 18 = 138

                4b.d: X * 0.5 - 4**2 + 4**2

                                0.5x - 16 + 16 =

                                156 - 32 = 124

                5b.d: X * 0.5 - 5**2 + 5**2

                                0.5x - 25 + 25 =

                                156 - 50 = 106

                6b.d: X * 0.5 - 6**2 + 6**2

                                0.5x - 36 + 36 =

                                156 - 72 = 84

 

 

C5 = (x * 0.5) + (i**2 + i**2)

 

C5 = X * 0.5 + i**2 + i**2

     X = X [50, 156, 208, 260, 312] [i = 2, 3, 4, 5, 6]

 

               

                2b1: X * 0.5 + 2**2 + 2**2

                                0.5x - 4 + 4 =

                                25 + 8 = 33

                3b1: X * 0.5 + 3**2 + 3**2

                                0.5x - 9 + 9 =

                                25 + 18 = 43

                4b1: X * 0.5 + 4**2 + 4**2

                                0.5x + 16 + 16 =

                                25 + 32 = 57

                5b1: X * 0.5 + 5**2 + 5**2

                                0.5x + 25 + 25 =

                                25 + 50 = 75

                6b1: X * 0.5 + 6**2 + 6**2

                                0.5x + 36 + 36 =

                                25 + 72 = 97

 

 

                2b2.a: X * 0.5 + 2**2 + 2**2

                                0.5x + 4 + 4 =

                                78 + 8 = 86

                3b2.a: X * 0.5 + 3**2 + 3**2

                                0.5x + 9 + 9 =

                                78 + 18 = 96

                4b2.a: X * 0.5 + 4**2 + 4**2

                                0.5x + 16 + 16 =

                                78 + 32 = 110

                5b2.a: X * 0.5 + 5**2 + 5**2

                                0.5x + 25 + 25 =

                                78 + 50 = 128

                6b2.a: X * 0.5 + 6**2 + 6**2

                                0.5x + 36 + 36 =

                                78 + 72 = 150

 

                2b2.b: X * 0.5 + 2**2 + 2**2

                                0.5x + 4 + 4 =

                                104 + 8 = 112

                3b2.b: X * 0.5 + 3**2 + 3**2

                                0.5x + 9 + 9 =

                                104 + 18 = 122

                4b2.b: X * 0.5 + 4**2 + 4**2

                                0.5x + 16 + 16 =

                                104 + 32 = 136

                5b2.b: X * 0.5 + 5**2 + 5**2

                                0.5x + 25 + 25 =

                                104 + 50 = 154

                6b2.b: X * 0.5 + 6**2 + 6**2

                                0.5x + 36 + 36 =

                                104 + 72 = 176

 

 

                2b2.c: X * 0.5 + 2**2 + 2**2

                                0.5x + 4 + 4 =

                                130 + 8 = 122

                3b2.c: X * 0.5 + 3**2 + 3**2

                                0.5x + 9 + 9 =

                                130 + 18 = 148

                4b2.c: X * 0.5 + 4**2 + 4**2

                                0.5x + 16 + 16 =

                                130 + 32 = 162

                5b2.c: X * 0.5 + 5**2 + 5**2

                                0.5x + 25 + 25 =

                                130 + 50 = 180

                6b2.c: X * 0.5 + 6**2 + 6**2

                                0.5x + 36 + 36 =

                                130 + 72 = 202

 

                2b2.d: X * 0.5 + 2**2 + 2**2

                                0.5x + 4 + 4 =

                                156 + 8 = 164

                3b2.d: X * 0.5 + 3**2 + 3**2

                                0.5x + 9 + 9 =

                                156 + 18 = 174

                4b2.d: X * 0.5 + 4**2 + 4**2

                                0.5x + 16 + 16 =

                                156 + 32 = 188

                5b2.d: X * 0.5 + 5**2 + 5**2

                                0.5x + 25 + 25 =

                                156 + 50 = 206

                6b2.d: X * 0.5 + 6**2 + 6**2

                                0.5x + 36 + 36 =

                                156 + 72 = 228

 


 

Combine: Notice I switched the order around for this to work, it needs to be 10 * (2 * 2) + (5 * 2) instead of the other way around...it has to do with 2's and 5's mirror. This is the only one that needs to be switched.

 

2: 10 * (5 * 2) + (2 * 2)=

                10 * 4 + 10 = 50

2a: ((2(2) + 5(2) + 5(2)=

                4 + 10 + 10 = 24

                                                = 26

                                                = 74

 

2: 10 * (5 * 2) + (2 * 2)=

                10 * 4 + 10 = 50

 

                2b: X * 0.5 - 2**2 + 2**2

                                0.5x - 4 + 4 =

                                25 - 8 = 17

                3b: X * 0.5 - 3**2 + 3**2

                                0.5x - 9 + 9 =

                                25 - 18 = 7

                4b: X * 0.5 - 4**2 + 4**2

                                0.5x - 16 + 16 =

                                25 - 32 = -7

                5b: X * 0.5 - 5**2 + 5**2

                                0.5x - 25 + 25 =

                                25 - 50 = -25

                6b: X * 0.5 - 6**2 + 6**2

                                0.5x - 36 + 36 =

                                25 - 72 = -47

 

                2b1: X * 0.5 + 2**2 + 2**2

                                0.5x - 4 + 4 =

                                25 + 8 = 33

                3b1: X * 0.5 + 3**2 + 3**2

                                0.5x - 9 + 9 =

                                25 + 18 = 43

                4b1: X * 0.5 + 4**2 + 4**2

                                0.5x + 16 + 16 =

                                25 + 32 = 57

                5b1: X * 0.5 + 5**2 + 5**2

                                0.5x + 25 + 25 =

                                25 + 50 = 75

                6b1: X * 0.5 + 6**2 + 6**2

                                0.5x + 36 + 36 =

                                25 + 72 = 97

 

2b...6b1 is 50;

 

Combine:

 

3: 10 * (5 * 3) + (2 * 3)=

                10 * 15 + 6 = 156

3a: ((2(3) + 5(3) + 5(3)=

                6 + 15 + 15 = 36

                                                = 120

                                                = 192

 

                2b.a: X * 0.5 - 2**2 + 2**2

                                0.5x - 4 + 4 =

                                78 - 8 = 70

                3b.a: X * 0.5 - 3**2 + 3**2

                                0.5x - 9 + 9 =

                                78 - 18 = 60

                4b.a: X * 0.5 - 4**2 + 4**2

                                0.5x - 16 + 16 =

                                78 - 32 = 46

                5b.a: X * 0.5 - 5**2 + 5**2

                                0.5x - 25 + 25 =

                                78 - 50 = 28

                6b.a: X * 0.5 - 6**2 + 6**2

                                0.5x - 36 + 36 =

                                78 - 72 = 6

 

 

                2b2.a: X * 0.5 + 2**2 + 2**2

                                0.5x + 4 + 4 =

                                78 + 8 = 86

                3b2.a: X * 0.5 + 3**2 + 3**2

                                0.5x + 9 + 9 =

                                78 + 18 = 96

                4b2.a: X * 0.5 + 4**2 + 4**2

                                0.5x + 16 + 16 =

                                78 + 32 = 110

                5b2.a: X * 0.5 + 5**2 + 5**2

                                0.5x + 25 + 25 =

                                78 + 50 = 128

                6b2.a: X * 0.5 + 6**2 + 6**2

                                0.5x + 36 + 36 =

                                78 + 72 = 150

 

2b.a...6b2.a is 156;

 

Combine:

 

4: 10 * (5 * 4) + (2 * 4)=

                10 * 20 + 8 = 208

4a: ((2(4) + 5(4) + 5(4)=

                8 + 20 + 20 = 48

                                                = 160

                                                = 256

 

                2b.b: X * 0.5 - 2**2 + 2**2

                                0.5x - 4 + 4 =

                                104 - 8 = 96

                3b.b: X * 0.5 - 3**2 + 3**2

                                0.5x - 9 + 9 =

                                104 - 18 = 86

                4b.b: X * 0.5 - 4**2 + 4**2

                                0.5x - 16 + 16 =

                                104 - 32 = 72

                5b.b: X * 0.5 - 5**2 + 5**2

                                0.5x - 25 + 25 =

                                104 - 50 = 54

                6b.b: X * 0.5 - 6**2 + 6**2

                                0.5x - 36 + 36 =

                                104 - 72 = 32

 

 

                2b2.b: X * 0.5 + 2**2 + 2**2

                                0.5x + 4 + 4 =

                                104 + 8 = 112

                3b2.b: X * 0.5 + 3**2 + 3**2

                                0.5x + 9 + 9 =

                                104 + 18 = 122

                4b2.b: X * 0.5 + 4**2 + 4**2

                                0.5x + 16 + 16 =

                                104 + 32 = 136

                5b2.b: X * 0.5 + 5**2 + 5**2

                                0.5x + 25 + 25 =

                                104 + 50 = 154

                6b2.b: X * 0.5 + 6**2 + 6**2

                                0.5x + 36 + 36 =

                                104 + 72 = 176

 

ALL 2b.b...6b2.b is 208;

 

Combine:

 

5: 10 * (5 * 5) + (2 * 5)=

                10 * 25 + 10 = 260

5a: ((2(5) + 5(5) + 5(5)=

                10 + 25 + 25 = 60

                                                = 200

                                                = 320

 

 

                2b.c: X * 0.5 - 2**2 + 2**2

                                0.5x - 4 + 4 =

                                130 - 8 = 122

                3b.c: X * 0.5 - 3**2 + 3**2

                                0.5x - 9 + 9 =

                                130 - 18 = 112

                4b.c: X * 0.5 - 4**2 + 4**2

                                0.5x - 16 + 16 =

                                130 - 32 = 98

                5b.c: X * 0.5 - 5**2 + 5**2

                                0.5x - 25 + 25 =

                                130 - 50 = 80

                6b.c: X * 0.5 - 6**2 + 6**2

                                0.5x - 36 + 36 =

                                130 - 72 = 58

 

 

 

                2b2.c: X * 0.5 + 2**2 + 2**2

                                0.5x + 4 + 4 =

                                130 + 8 = 138

                3b2.c: X * 0.5 + 3**2 + 3**2

                                0.5x + 9 + 9 =

                                130 + 18 = 148

                4b2.c: X * 0.5 + 4**2 + 4**2

                                0.5x + 16 + 16 =

                                130 + 32 = 162

                5b2.c: X * 0.5 + 5**2 + 5**2

                                0.5x + 25 + 25 =

                                130 + 50 = 180

                6b2.c: X * 0.5 + 6**2 + 6**2

                                0.5x + 36 + 36 =

                                130 + 72 = 202

 

ALL 2b.c...6b2.c is 260;

 

Combine:

 

6: 10 * (5 * 6) + (2 * 6)=

                10 * 30 + 12 = 312

6a: ((2)(6) + 5(6) + 5(6)=

                12 + 30 + 30 = 72

                                                 = 240

                                                 = 384

 

                2b.d: X * 0.5 - 2**2 + 2**2

                                0.5x - 4 + 4 =

                                156 - 8 = 148

                3b.d: X * 0.5 - 3**2 + 3**2

                                0.5x - 9 + 9 =

                                156 - 18 = 138

                4b.d: X * 0.5 - 4**2 + 4**2

                                0.5x - 16 + 16 =

                                156 - 32 = 124

                5b.d: X * 0.5 - 5**2 + 5**2

                                0.5x - 25 + 25 =

                                156 - 50 = 106

                6b.d: X * 0.5 - 6**2 + 6**2

                                0.5x - 36 + 36 =

                                156 - 72 = 84

 

                2b2.d: X * 0.5 + 2**2 + 2**2

                                0.5x + 4 + 4 =

                                156 + 8 = 164

                3b2.d: X * 0.5 + 3**2 + 3**2

                                0.5x + 9 + 9 =

                                156 + 18 = 174

                4b2.d: X * 0.5 + 4**2 + 4**2

                                0.5x + 16 + 16 =

                                156 + 32 = 188

                5b2.d: X * 0.5 + 5**2 + 5**2

                                0.5x + 25 + 25 =

                                156 + 50 = 206

                6b2.d: X * 0.5 + 6**2 + 6**2

                                0.5x + 36 + 36 =

                                156 + 72 = 228

 

ALL 2b.d...6b2.d is 312;

Communications: 

Scope:

 

2b    + 2b1   = 50;
3b    + 3b1   = 50;
4b    + 4b1   = 50;
5b    + 5b1   = 50;
6b    + 6b1   = 50;


2b.a  + 2b2.a = 156;
3b.a  + 3b2.a = 156;
4b.a  + 4b2.a = 156;
5b.a  + 5b2.a = 156;
6b.a  + 6b2.a = 156;


2b.b  + 2b2.b = 208;
3b.b  + 3b2.b = 208;
4b.b  + 4b2.b = 208;
5b.b  + 5b2.b = 208;
6b.b  + 6b2.b = 208;


2b.c  + 2b2.c = 260;
3b.c  + 3b2.c = 260;
4b.c  + 4b2.c = 260;
5b.c  + 5b2.c = 260;
6b.c  + 6b2.c = 260;


2b.d  + 2b2.d = 312;
3b.d  + 3b2.d = 312;
4b.d  + 4b2.d = 312;
5b.d  + 5b2.d = 312;
6b.d  + 6b2.d = 312;

 

i=2, INT = 6

 

(10) * (5 * i) + (2 * i) - INT^3 + 3b.c  + 10 * (2 * i) + (5 * i)

(10) * (5 * 2) + (2 * 2) - INT^3 + 3b.c  + 10 * (2 * i) + (5 * i)

(10) * (5 * 2) + (2 * 2) - INT^3 + 2b2.b + 10 * (2 * i) + (5 * i)

 

                 104 - 216 + 3b.c + 10 * (2 * 2) + (5 * 2) = 50

                                                3b.c = 130 - 18

                                                                112

 

                104 - 216 + 2b2.b + 10 * (2 * 2) + (5 * 2) = 50

                                                104 + 8

                                                2b2.b = 104 + 8

                                                                112

               

(10) * (5 * 2) + (2 * 2) = 104

(10) * (2 * 2) + (5 * 2) = 50

 

 

3b.c: X * 0.5 - 3**2 + 3**2

                                0.5x - 9 + 9 =

                                130 - 18 = 112

 

2b2.b: X * 0.5 + 2**2 + 2**2

                                0.5x + 4 + 4 =

                                104 + 8 = 112

 

2b2.c: X * 0.5 + 2**2 + 2**2

                                0.5x + 4 + 4 =

                                130 + 8 = 122

 

3b2.b: X * 0.5 + 3**2 + 3**2

                                0.5x + 9 + 9 =

                                104 + 18 = 122

 

2b.c: X * 0.5 - 2**2 + 2**2

                                0.5x - 4 + 4 =

                                130 - 8 = 122

 

(2b2.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 3b.c)  * (2 * i) + (5 * i)

(2b2.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 2b2.b) * (2 * i) + (5 * i)

(2b2.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c  - 2b2.b) * (2 * i) + (5 * i)

(2b2.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c  - 3b.c)  * (2 * i) + (5 * i)

(2b2.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 2b2.b) * (2 * i) + (5 * i)

(2b2.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 3b.c)  * (2 * i) + (5 * i)

(2b2.c - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c  - 3b.c)  * (2 * i) + (5 * i)

    10 * 10 + 4 -    216 = -112 + 112 = 0

                                              +  10             * 4       +  10

 

 

                                                                    = 50;

 

(3b2.b - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 3b.c)  * (2 * i) + (5 * i)

(3b2.b - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 2b2.b) * (2 * i) + (5 * i)

(3b2.b - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c  - 2b2.b) * (2 * i) + (5 * i)

(3b2.b - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c  - 3b.c)  * (2 * i) + (5 * i)

(3b2.b - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 2b2.b) * (2 * i) + (5 * i)

(3b2.b - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 3b.c)  * (2 * i) + (5 * i)

(3b2.b - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c  - 3b.c)  * (2 * i) + (5 * i)

                                                                                                                                                                = 50;

 

(2b.c  - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 3b.c)  * (2 * i) + (5 * i)

(2b.c  - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 2b2.b) * (2 * i) + (5 * i)

(2b.c  - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c  - 2b2.b) * (2 * i) + (5 * i)

(2b.c  - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c  - 3b.c)  * (2 * i) + (5 * i)

(2b.c  - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 2b2.b) * (2 * i) + (5 * i)

(2b.c  - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 3b.c)  * (2 * i) + (5 * i)

(2b.c  - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c  - 3b.c)  * (2 * i) + (5 * i)

                                                                                                                                                                = 50;

 

 

2b2.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 3b.c)  * (2 * i) + (5 * i)

2b2.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 2b2.b) * (2 * i) + (5 * i)

2b2.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c  - 2b2.b) * (2 * i) + (5 * i)

2b2.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c  - 3b.c)  * (2 * i) + (5 * i)

2b2.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 2b2.b) * (2 * i) + (5 * i)

2b2.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 3b.c)  * (2 * i) + (5 * i)

2b2.c - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c  - 3b.c)  * (2 * i) + (5 * i)

    (  )                                                                                                                                                            = 50;

 

 

3b2.b - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 3b.c)  * (2 * i) + (5 * i)

3b2.b - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 2b2.b) * (2 * i) + (5 * i)

3b2.b - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c  - 2b2.b) * (2 * i) + (5 * i)

3b2.b - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c  - 3b.c)  * (2 * i) + (5 * i)

3b2.b - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 2b2.b) * (2 * i) + (5 * i)

3b2.b - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 3b.c)  * (2 * i) + (5 * i)

3b2.b - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c  - 3b.c)  * (2 * i) + (5 * i)

                                                                                                                  (  )                                     = 50;

 

2b.c  - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 3b.c)  * (2 * i) + (5 * i)

2b.c  - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b2.c - 2b2.b) * (2 * i) + (5 * i)

2b.c  - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c  - 2b2.b) * (2 * i) + (5 * i)

2b.c  - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c  - 3b.c)  * (2 * i) + (5 * i)

2b.c  - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 2b2.b) * (2 * i) + (5 * i)

2b.c  - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (3b2.b - 3b.c)  * (2 * i) + (5 * i)

2b.c  - 2b2.b * (5 * i) + (2 * i) - 6^3 + 3b.c + (2b.c  - 3b.c)  * (2 * i) + (5 * i)

                                                                                                                                                                = 50;

 

i=2

 

(2b.c  - 3b.c) * (5 * i) + (2 * i) - 6^3 + 3b.c  + (2b2.c - 3b.c) * (2 * i) + (5 * i)  = 50

(2b.c  - 3b.c) * (2 * i) + (5 * i) - 6^3 + 3b.c  + (2b2.c - 3b.c) * (5 * i) + (2 * i)  = 104

(2b2.c - 3b.c) * (2 * 2) + (5 * 2) - 6^3 + 2b2.b + (2b2.c - 3b.c) * (2 * i  +  5 * i)  = 86

(10)           *  4      + 10 = (50 - 216 + (112)   + (10) * (4 + 10))

                                  -166  + (112)   +     140)

                                 (-54             +     140)

                              

                                                                                                                                                                = 86

 

3b.b: X * 0.5 - 3**2 + 3**2

                                0.5x - 9 + 9 =

                                104 - 18 = 86

 

2b2.a: X * 0.5 + 2**2 + 2**2
                                0.5x + 4 + 4 =
                                78 + 8 = 86

 

(2b2.c - 3b.c) * (5 * 2) + (2 * 2) - 6^3 + 3b.c + (2b2.c - 3b.c) * (2 * 2) + (5 * 2) = 50

(2b.c  - 3b.c) * (2 * 2) + (5 * 2) - 6^3 + 3b.c + (2b2.c - 3b.c) * (5 * 2) + (2 * 2)  /= 104

 (10)          * (4)  + (10) - 216 + 112 + (122 - 112)

                     

10 * 4 + 10 - 216 + 112 + 10 * 10 + 4
40     + 10 - 216 + 112 + 100 + 4
50 - 216 + 112 + 104
166 - 112 + 104

54 + 104 = 158

5b.b: X * 0.5 - 5**2 + 5**2

                                0.5x - 25 + 25 =

                                104 - 50 = 54

5b.b: 54

104: 208 / 2

5b.b + u(208 / 2) = 158

 

2b2.c - 3b.c * (2 * 2) + (5 * 2) - 6^3 + 2b2.b + (2b2.c - 3b.c) * (2 * 2) + (5 * 2) = 86

                                                                                                                                                                   86 = 3b.b

                                                                                               86 = 2b2.a

 

 

 

                 104 - 216 + 3b.c + 10 * (2 * 2) + (5 * 2) = 50

                                                3b.c = 130 - 18

                                                                112

 

                104 - 6^3 + 3b.c + 2b2.c - 3b.c * (2 * 2) + (5 * 2)

                                104 - 216 + 112 + 10 * (2 * 2) + (5 * 2)

                                                104 +

                                104 - 216 + 112 + 10 * 4 + 10

                                                                                                = 50

                                                               

 

                104 - 6^3 + 2b2.b + 2b2.c - 3b.c * (2 * 2) + (5 * 2) = 50

                                                104 + 8

                                                2b2.b = 104 + 8

                                                                112

 

10 * (2 * 2) + (5 * 2) = 50

10 * (5 * 2) + (2 * 2) = 104

 

 

2b2.c - 3b.c * (2 * 2) + (5 * 2) = 50

3b2.b - 3b.c * (2 * 2) + (5 * 2) = 50

2b.c  - 3b.c * (2 * 2) + (5 * 2) = 50

 

 

2b2.c - 3b.c * (5 * 2) + (2 * 2) = 104

3b2.b - 3b.c * (5 * 2) + (2 * 2) = 104

2b.c  - 3b.c * (5 * 2) + (2 * 2) = 104

 

 

2b2.c - 2b2.b * (2 * 2) + (5 * 2) = 50

3b2.b - 2b2.b * (2 * 2) + (5 * 2) = 50

2b.c  - 2b2.b * (2 * 2) + (5 * 2) = 50

 

 

2b2.c - 2b2.b + (5 * 2) + (2 * 2) = 104

3b2.b - 2b2.b + (5 * 2) + (2 * 2) = 104

2b.c  - 2b2.b + (5 * 2) + (2 * 2) = 104

lebenacht: INT = 6

 

104 - 50 = 54

    5b.b: X * 0.5 - 5**2 + 5**2
        0.5x - 25 + 25 =
        104 - 50 = 54

                5b.b = 104 - 50

 

                                                       = 54

                                                       = 54 / 9 = INT: [6] + 1(bool) + 1(bool)

_Object > _new.sharedObject > _sharedObject > _newObject:

        INT;6: INT * INT + 1 + 1, (6 * 8){bool} = 48 + bool(2) = 50

                                       INT + 1 + 1 {bool}, 48 + 2{bool}

        INT;6: _newObject; bool(1 + 1)

(THIS IS NOT COBRA YET)

 

CONTINUED...to sub-page, <lebenacht> !!password!! <live+eight>

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