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//apploc.dek templates

Try taking out one of the [index - 1] and switch to [index] ""for (index = 1; index < hsh.length(); index++)
cout << hsh[index -1];

if (index = 26)
{
string hsh1 = " :: a = obj(+)";
cout << hsh[index - 1] + hsh1 << endl; // index - 1 to get the full output string recommend keeping track


} ""

 

// the array goes backwards into a - 1 from index = 1; to index = 0; the array starts at zero, so include "a", obj(+), and add index - 1, so index is 26 and started at 1, but initialized at 0; the if statement makes index automatically start at 26, start 0 from array which is a = 0 in array, -1 from 26 gives "z", add z at the end and continue. This is atually a C++ bug...but if you just want to see the main string output then use it, otherwise use the a :: b, c :: e , a + 3 :: a + 2 :: a + 1;

#include <iostream>
using namespace std;

void dynamic ()
{
    string shape = "34";
    int index = 0;
    string hsh = "jklmnopqrstuvwxyz";
    bool object = false;
    if (shape == "34")
    {

        cout << "a :: b   = 34; a = index - 1 :: b = a + 32; get to a + 3, a + 2, a + 1;" << endl << "a :: b   " << hsh << endl;

    }
}
void derive ()
{
    string shape = "34";
    int index = 0;
    string hsh = "abcdefghijklmnopqrstuvwxyz";
    bool object = false;
    if (shape == "34")
    {
        for (index = 1; index < 9; index++)
        {
            cout << hsh[index]; //notice that i used 1 as index so the "a" is missing;
            object = true;

        }
        cout << "  = a; a + x = index; hash alg.";
        cout << endl;
        if (object)
        {
        for (index = 1; index < hsh.length(); index++)
            cout << hsh[index - 1];


           if (index = 26)
            {
                string hsh1 = " :: a = obj(+)";
                cout << hsh[index - 1] + hsh1 << endl; // index - 1 to get the full output string recommend keeping track
            }
        }
    }
}
/*bool inspect (bool integral, bool dynamic)
{

}*/
int main()
{

    int index = 0;

    for (index = 0; index < 35; index++)
    {
        if (index < 35)
        {
            cout << index << endl;
        }
    }
    if (index = 34) // this gives different levels to code on, meaning when a counter gets to a specific point
    {
        // you create a level like this, then continue below
        derive();
        dynamic();


    }
    for(index = 35; index < 45; index++)
    {
        if (index < 45)
        {
            cout << index << endl;
        }
    }
    if (index = 44)
    {
        cout << (index + 1) << endl; // notice when you run this the counter is resumed and continues, this completes the separate level
    }                                // any code following will ignore this level since the flow has already passed, anything intialized
    return 0;                        // will inherit from where the counter left off.
}
 

 

 

 

Well here's a section for multi-dimensional programs also known as complex systems, this is the basic understanding of a complex, which is just a counter and within the counter is a multi-level dimension that continues within the (index). codeblocks {save as: index.cpp) (c++) so if you follow this template you will be able to web out a program into different "tangents" without creating huge amounts of unnecessary code. codeblocks c++ save as index.cpp

#include <iostream>
using namespace std;

int main()
{

    int index = 0;

    for (index = 0; index < 35; index++)
    {
        if (index < 35)
        {
            cout << index << endl;
        }
    }
    if (index = 34) // this gives different levels to code on, meaning when a counter gets to a specific point
    {              // you create a level like this, then continue below
        cout << (index + 1) << endl;

    }
    for(index = 34; index < 45; index++)
    {
        if (index < 45)
        {
            cout << index << endl;
        }
    }
    if (index = 44)
    {
        cout << (index + 1) << endl;

 

// notice when you run this the counter is resumed and continues, this completes the separate level
    }                                

 

// any code following will ignore this level since the flow has already passed, anything intialized 


               

 

 // will inherit from where the counter left off.

    return 0;      


}
 

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